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The Tiamat Collective exists to help its members, and though we don’t abide by a strict hierarchy, there are five “Heads” that help to manage the particulars of its affairs, and coordinate with each other to find the best candidates for the offers that arrive. Each Head has an area of specialization, but there is more than a little overlap between them. Additionally, each are available for contracts: if there is one that you would like to request to work with specifically, please don’t be afraid to ask.


Annie VanderMeer - BLUE

Specialties: Game Design (Content, Narrative), Writing (Genre Fiction), Editing, Voice Acting (Writing and Performance)
Based In: Seattle, Washington, USA (Pacific Standard Time)

Personal Website:

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Annie has been working in the game industry since 2004, doing writing/design/narrative work for a range of projects from AAA to indie. She founded the Tiamat Collective in fall 2019 to first provide a launching point for her own work, and quickly expanded it to include her friends, colleagues, and many other diverse voices and talents. In April 2022, she won the BAFTA for Best Narrative (along with Witch Beam developers Wren Brier and Tim Dawson) for her work on the puzzle game Unpacking, where players uncover the story of the main character and her life through unpacking and arranging her possessions over the years.

Annie deeply enjoys collaborating with teams of all sizes on projects of all scopes, from small indie to AAA, and has experience in nearly every area of game design. She has a great deal of experience in multiple styles and varieties of narrative and writing - cutscenes, branching dialogue, fiction, item descriptions, etc - and in scripting for voice actors. She takes pride in encouraging her teammates, bringing virtual worlds to life, and inventing new and tasty beverage combinations.


Lauren Stone - RED

Specialties: Narrative Design, Voice Direction, Production, Voice Acting (Writing and Performance) Writing, Editing
Based In: Malmo, Sweden (Central European Time)

Personal Website:

Social MediaLinkedIn

Lauren got her start in video games as the voice of Lily and Becca in State of Decay. She holds a BA in English: Creative Writing Emphasis, Theater minor from California State University Long Beach.

In 2013, she moved to Montreal and worked as a theater producer, playwright and comedian. In 2015, she decided to stop being poor and got an 8 week contract writing barks for Rainbow Six: Siege, at the end of her first week they asked her to stay for an extra three months. After 3 months, she became the sole writer on the project, bringing the project from Alpha to shipping.

While at Ubi Montreal she also supported FarCry 5 and Eagle Flight while running the first year of DLC content for Siege.

Lauren has been a full time writer at Massive Entertainment: A Ubisoft Company since May 2016. She worked on post launch content for The Division and has been a full time writer on The Division 2 from inception to ship to DLC and live.

She has extensive experience fostering young talent as a teacher and mentor and prides herself on building teams that support one another, by utilizing individuals strengths, finding ways to help them grow with clear and constructive feedback and breaking down the silo.


Michelle Juett - BLACK

Specialties: Art (2D, Concept, Consultation), Business Development
Based In: Seattle, Washington, USA (Pacific Standard Time)



(To Be Announced) - GREEN



(To Be Announced) - WHITE


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